Home Artists Posts Import Register

Content

After taking a break to update Abyss School, we've resumed development on Crawling Lab.

We're currently working hard on a system for selecting rewards for clearing rounds.

다시 크롤링 랩 작업 중입니다.

어비스 스쿨 업데이트 하느라 잠시 쉬었던 크롤링 랩 개발을 다시 시작했어요.

현재 라운드 클리어 시 보상을 선택하는 시스템을 열심히 개발 중입니다.

Files

Comments

-Ch Sbreeze.999

뱀파이어맨션같이 스토리깨고 로그라이크 모드가 열리는 방식인가요?

団子師匠

Isn't there a portable recovery item implemented? At Abyss School, the game was mainly a puzzle game, so the characters had little health and died quickly. In the Crawling Lab, I would like to ask you to set it so that it is difficult to die by adjusting the damage taken by carrying healing items or by difficulty. Thank you for your consideration.

eTIRUe

로그라이크 시스템이 주 컨텐츠가 될 예정이에요.

eTIRUe

It's a roguelike game, so it's a bit of a challenge. We'll think about how to make the difficulty decrease depending on skill set in game.