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The combat difficulty in Crawling Lab is too easy, so we're adjusting it.

We're trying a few different things, but I don't have a favorite yet.

In the video, the dummy fires a magnetic field to hold the player character.

But, we don't really like that either, so We'll try another method again today.

※We also happened to catch SpareDoll bug, It's a little embarrassing for us, but hopefully it's a little fun for you.

크롤링 랩의 전투 난이도가 너무 쉬워서 조정 중입니다.

몇가지 방법을 시도해보고 있는데 아직 마음에 드는 것이 없네요.

영상에서는 더미가 자기장을 발사하여 플레이어 캐릭터를 붙잡아두는 모습이지만

역시 크게 마음에 들지 않아 오늘 다시 수정해볼 생각입니다.

※스페어돌이 버그가 발생한 모습도 우연찮게 같이 잡았습니다. 저희에게는 좀 부끄러운 것이지만, 작게나마 즐거우실 수 있다면 좋겠네요.

Files

Crawling Lab - Adjusting Combat Difficulty + SpareDoll Bug

This is a private video for Patreon 후원자들을 위한 비공개 영상입니다. パトロン様向けの非公開映像です。 这是为支持者准备的私人视频。

Comments

Bel

The spinning Spare is so funny, jajaja. I was thinking that the kick animation shouldn't be interrupted by shots.

Till Schmidt

Sparedoll with a different approach... Immobilize effects seem too mean. Maybe the magnetic field just blocks bullets and forces MC to adjust her/his position (same goes for environmental hazards like puddles of goo which slows movement down or deals small amounts of damage when stepping through)

Till Schmidt

Since you already implemented it; Magnetic field could also lower the guns accuracy which makes long range aim much harder for a short time.