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The ragdoll grabbing feature that we tested in an previous YouTube video was surprisingly well-received, so we've made it a full-fledged system.

Now, when you press E to grab a ragdoll, the ragdoll is naturally affected by gravity instead of being in a rigid position.

We're also thinking about including puzzles in the game that utilize this system. It would be interesting to have a puzzle where you have to carry a BioDoll and put it in a storage box to open a door.

예전 유튜브 영상에서 테스트용으로 넣어두었던 래그돌을 잡는 기능이 의외로 평가가 좋았기 때문에 정식 시스템으로 개발하여 넣었습니다.

이제 E키를 눌러 래그돌을 잡을 경우 래그돌이 경직된 자세가 아니라 자연스럽게 중력에 영향을 받게 되었어요.

게임 속에서 이 시스템을 활용하여 퍼즐을 넣는 것도 고민해 보고 있습니다.

바이오돌을 운반하여 보관함에 넣어야 문이 열리는 퍼즐 같은 것도 재밌을 것 같습니다.

以前、YouTubeの動画でテスト用に入れていたラグドールをつかむ機能が意外と評価が良かったので、正式なシステムとして開発し入れました。

これでEキーを押してラグドールを掴む場合、ラグドールが硬直した姿勢ではなく、自然に重力の影響を受けるようになりました。

ゲームの中でこのシステムを活用してパズルを入れることも考えています。

バイオドールを運んで収納ボックスに入れるとドアが開くパズルとかも面白そうです。

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Comments

RadRanger

Agreed what QQ QQ says. It'll make it even better what happens if they grab you. 🤤💞

Till Schmidt

Maybe utilize that with something like putting a doll into a recharge device which then drains the power from other traps around; blocking light barriers; pressure plates - guess you have enough ideas in mind already.

eTIRUe

I think they're interesting ideas, and it would be fun if we could implement them.