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We are in the process of implementing the combat mechanics for Queen's Royalty.

We've modified it to the way the attack proceeds in the direction character face during a normal attack.

But we're struggling with the fact that it's not that fun in internal testing.

This is our first game with third-person combat on this scale, so We're feeling a lot of inadequacies.

We're trying to figure out how to make it fun.

퀸즈 로열티의 전투 방식을 구현하는 중입니다.

일반 공격 시 바라보는 방향으로 공격이 진행되는 방식으로 수정했다가

내부 테스트에서 그렇게 재미를 못 느껴서 고생을 좀 하고 있어요.

이 정도 규모의 3인칭 전투가 들어간 게임은 처음이라서 부족함을 많이 느끼고 있습니다.

어떻게든 재밌게 만들기 위해 애쓰고 있어요.

クイーンズロイヤルティの戦闘方法を実装しています。

一般攻撃時に見つめる方向に進むやり方で修正しましたが、

内部テストでなかなかいい評価をもらえずにいます。

この規模の三人称バトルのゲームは初めてなので苦労しています。

なんとか面白くするため頑張っています。

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Comments

JAD

Because of the small scale of your games, I'm assuming this is a "endless waves" survival type of game? Kind of like Last Saintess?

eTIRUe

Nothing is set in stone yet, because we're still tweaking the combat system to make it fun. 😂😂

RadRanger

Spoiler. Seeing Seyoung's gameplay in Abyss School could be the starting point of your combat design. It was pretty good playing as her during that point despite being wacky at times but good fun. 😅 You can try that gameplay design if it suits you. 👍