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Poll

LND Gamer Elements Poll

  • More Gamer Elements 112
  • Keep Gamer Elements As Is. 274
  • Even Fewer Gamer Elements 16
  • 2024-02-28
  • 402 votes
{'title': 'LND Gamer Elements Poll', 'choices': [{'text': 'More Gamer Elements', 'votes': 112}, {'text': 'Keep Gamer Elements As Is.', 'votes': 274}, {'text': 'Even Fewer Gamer Elements', 'votes': 16}], 'closes_at': None, 'created_at': datetime.datetime(2024, 2, 28, 14, 52, 2, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 402}

Content

This poll is to get a little feedback on something that has been bugging me for a while now and that's the gamer elements in Legends Never Die. To preface this, the poll is purely for feedback to see which way people are leaning. 

I've always preferred that Gamer elements in a Gamer story be something in the backdrop -- a function of the story that serves the narrative in some way, rather than the story's narrative being 'look at the numbers go up.' However, I'm somewhat concerned that I might have gone a step too far in the opposite direction and the gamer elements in LND are being neglected. 

So, the question that I pose to all of you is how you're feeling about them. Would you like to see a more active system, if maybe reworked a bit? Would you rather see even less? Or are things perfectly fine and I'm overthinking things?

Comments

Dean

As of more recent chapters, it feels like Gamer aspects aren't as focused upon - essentially they feel like magical abilities in a ASOIAF story, where it's not too overbearing - which given the narrative we have witnessed I feel like it's fine? Siegfried isn't threatened by a military and magical giant like Charlemagne but is instead exposed to plots and politics of a nation which his magic helps him see through but is not so overpowering as it felt back in Francia. That I think is fine, within this section of story, as the Gamer aspect of grinding and munchkinery isn't making things feel too boring or foregone. I would like to see more similar blessings or parallels as we see with Charlemagne, that seemed to be a plot point or aspect of this setting you hinted at and having that be an opposing perspective would I feel shake things up-albeit I don't think too many characters should have similarly scaling abilities. Gamer elements help ensure a constant pace of progression while adding an out-of-context power into the story which I personally enjoy - even if narratively there may be slow progression, characterwise, you can have a character progress in some way - Ghost in the City is an example of a Gamer-style story which I think did a good balance of story, gamer element, and slice of life that to it's credit has only begun to feel like it's losing momentum or direction now that its 150ish chapters long. The conflict with the Abbasid's, the superobjective of Horrik's Downfall, and the Game of Thrones within Constantinople are good, but I do miss the mysticism of the Charlemagne Arc or the legendary sword journey of the Norway section. That is to say, I would like to see more of the peculiarities of a Gamer system being more visible in story (through quests, characters, legends, aspects that suggest there's more to the world than Siegfried realizes on a supernatural scale) as I think that could add some variety in content. Maybe throw in something unexpected like a minigame or something that further alters Siegfried's perspective on life. One of my favorite moments in the early chapters is Siegfried's musings on the will of the Gods in relation to the quests and how he considers perk choices or skill development paths. It adds flavor to the character and tells the reader more about who they are and their background which I appreciate

Alan

I honestly enjoy how it's done right now. I'm more interested less in the mechanics of the gamer aspect compared to how Siegfried and the world as a whole reacts and is changed by it. It answers a question 'what would happen if gamer-like aspects are injected into a culture and setting where video games won't be invented for over a dozen centuries?' The answer, they think they are gifts and tests from the gods. A bunch of numbers and statistics, for example, wouldn't add to this concept beyond Siegfried wondering what the hell the numbers mean, and what message the gods were trying to convey through them.