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Now we have Dforce enable original clothing. The long coat is Dforce enable. Fit the long coat pose your character and go to the Simulations Settings Tab click on the blue Simulate button. Bum!!! Daz will try to simulate the coat's cloth base on the pose or animation. 

Obsessively there is more behind Daz Dforce than meets the eye. If you want to take this a step further to have more control you can get the Shader Preset from EcVh0 https://www.daz3d.com/dforce-master-cloth-simulation-presets. Once install you select the Dforce enable clothing and under the Content Library + Shader Presets + EcVh0 dForce Master + Cloth dForce Presets and finally under Extra Options you can manipulate precisely how the cloth simulation in any item will behave.

This pack contains the Movie Version of the Thermoptic Camouflage bodysuit, Thermoptic Pistol Holster pose and the exact visor from the movie. Another one of our original models.

I will make an update for this bodysuit since I am not happy with the geometry when using extreme poses but for your run of the mill poses it works just fine.

Any prompt from Daz to replace the old file disregard or accept it does not matter since I decided to add the same files to have entire sets of files together. 

More and more and more to come...

DW ;)

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Comments

Bonk

Glad to have you back. One issue I am having with a couple different models is that in certain poses, their hands turn into.... monster hands. Kinda look like rakes. Not sure what's causing this.

Ironclaw

With character in question that is showing glitch selected. Go to Edit > Figure > Rigging > Adjust Rigging to Shape. Leave everything checked. It will fix it. Happens sometimes especially if you mix and match various morphs.