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Just a quick little update on some audio coding I did today.

I was able to develop a system where a random sound from a selection of sounds plays during a certain frame in an animation. For instance, when the slime claps that bun booty, a random wet slap sound will play from a selection of 11 different wet slap sounds.

This way, the script creates a generative sort of lewd soundscape for the animation so that every cycle is different in one way or another from the next. In some cycles Iris and/or Vyncent will moan or gasp and in other instances they won't. That way, it should keep the animation a little more interesting for extended viewing.

You can check out an example of this system in action in the video above. It's not a big update but I thought it was just interesting enough to share.

In other news, I should have the first demo for Dungeon Tail available very soon, possibly tomorrow even. Keep your eyes peeled!

Files

Slimed Sound Test

Check out this video on Streamable using your phone, tablet or desktop.

Comments

Anonymous

holy shit nice work! cant wait to play the game! <3