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A little update on Seaside mystery game development progress.

As I mentioned in the previous "The Plans" post, I've been working pretty hard on the optimizing the character manager system, which is responsible for picking up all the customization settings, putting all the correct textures, clothing models, etc. and dropping it into the game.
During the coding, I come up with the idea why not to just let the player to tinker all the available shader settings? Since I am already remaking the manager system and the further game's development goes the harder it will be to add features to it. Not to mention that I want to focus more on actual game content instead of keep adding new features (which is good, but stucking on it is never a good thing)

Ok, so what is new in the character's customizations?

The clothing tab update.
Now the shoes, head accessories and the new secondary accessory tab is in the same tab with the rest of clothing.


Accessories color customizations.
Now every accessory, piercing, earrings etc. has same settings as the clothing and it can be customized.


New secondary accessory
In this tab there will be accessories that are not attached to the head, things like chokers, necklaces, it could be even things that are attached to legs or arms.


Skin customization improvements
Now it will be possible to apply color tone to tan lines. For example if you choose blue tan color the tan lines will also become blue instead of default skin color.

Eye color customization
Eye color can be also changed and it will also have a "glowing eyes" option


Hair customization improvements
Hair will also have more settings to tinker on. Besides usual settings as Smoothness, Metallic, Anisotropy, there will be a Color balance setting, that will shift balance between Base color and Hair color. 


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Comments

Billyboy

"...Not to mention that I want to focus more on actual game content instead of keep adding new features... " Thumbs up again. Can't wait for Seaside Mystery to get the perv going.

Wayne Kest

How do you start Michelle's path? I've gone through Brenda and Emily's paths all the way through, I think (I don't have anymore tasks in the list). I've also talked to Isabella and she's waiting for me to give her info, but I don't know what she's waiting for.

kstgames

When you meet her siting at the cafe there will be her credit card on the floor, by picking it her path will start