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Showing 251 - 300 of 319
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GunSmoke Download Link
Ghosts'n Goblins Core Update
Sound Timing Explained
GunSmoke Core Beta MiST(er)
Poll: one or two cores for 1942/Vulgus
Why not a single core for all CAPCOM pre-CPS games?
Commando Public Release MiST(er)
Commando Pause Screen
Exploring C64 SID Schematics
Popeye Sprite Overlapping
August Work Plan
Popeye Release Party!
Popeye Core Update
Boards from Andrew Received
Commando Core (BETA) Release
Arcade PCBs from Japan
New Core: Commando
To buy or not to buy
Popeye Sprite Hardware
1942 Logo: Emulation vs Arcade/FPGA
Popeye Update
Improved Simulation Flow
Research Work
Popeye Graphics Explained (2)
Items bought thanks to you!
Popeye Core
Popeye Graphics Explained (1)
Popeye Release Schedule
1943 Public Release: MiSTer
Update on the Status of 1943 for MiSTer
1943 Public Release (Part 1)
1943 Pause Screen
Real Audio Tape on 8-bit CPU cores
FPGAgen with HiFi PCM (MiST)
Audio Comparison PCM with Linear Interpolation
NeoGeo Sound: Linear Interpolation
YM2610 Progress Update
Development Update
Surprise, surprise!
Popeye: Early High Res Games
1943 Sprite Flipping
1943 for MiSTer
Ghosts'n Goblins Credits Added
Went shopping!
1943 MiST File
1943 Beta Release
Ghosts'n Goblins Pause Credits
Multirom support
YM2610 and collaboration with Furrtek
1943 Tricks for better CPU performance
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