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CPS1.5 core is ready for public exposure now. Changes from the beta:

-The core is available from JTBIN now. Or you can use the update script.
-QSound is clear now. Note that it has a high dynamic range, which means that it may sound a bit low sometimes and then blast when there is action. It should sound with no hiss at 48kHz and 96kHz outputs in MiSTer.
-CPU bus accuracy improved
-FPGA internal timings are all clean
-Credits screen added
-$5+ patrons added to README file

Known issues:

-EEPROM cannot still be saved
-The audio DAC in MiST/SiDi is still a bit noisy.
-Sometimes you need to load the core a second time for it to boot up

Important notice:

I have found that some of my memory modules fail at specific points in a game. It is a systematic failure. It is likely due to insufficient supply decoupling in the SDRAM design. If you find a game crashing -other than Slam Masters- the reason is most likely the memory module.

I hope it works for the vast majority of users. I can only find out if I release it.


Enjoy!

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YoshiDragon

Just saw your interview with Bob. I'm now even a bigger fan of you. Thanks for your hard work!