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English

This game is quite something! The PCB has three layers and almost no custom chips. It is not easy to power it up because of the sheer ammount of chips on it. Although it follows classic CAPCOM designs, it features a large mode for sprites (32x32 or 16x16). An arguable design feature as it meant the custom chip in 1943 could not be used and it is not so clear it is needed in the game.

The hardware and ROM size of this game is quite close to CPS titles. I think graphic artists and game designers were a bit overwhelmed by the extra resources and needed time to get used to this hardware. There is no technical reason why the sprites in SF2 could not be shown on this board, as far as I can tell.

Although the game reacts quickly to joystick inputs, button input seems quite lagged, particularly for the strong buttons. This is totally a software thing but it may be related to how the pneumatic buttons operated in the original cabinet. Once you get used to that lag in button response, the game becomes much more playable.

This game has taken more effort than anticipated. I'd like to stop the CPS0 development for a while and go back to QSound for a couple of weeks.

Thank you for your support and enjoy the SF weekend!

Español

Aquí tenéis al querido y odiado a partes iguales SF1. Yo me inicié en los juegos de lucha con este título en su versión de Atari ST, que es muy parecida gráficamente al original. Los gráficos del juego estaban grabados en ficheros en un formato estándar de la época y recuerdo haberlos cargado en un editor gráfico para mi sorpresa y gozo.

Esta placa es un monstruo hecho con puertas de la serie 74, con sólo un chip a medida, fácilmente reemplazable. Ocupa tres niveles y consume amperios como si no hubiera un mañana. Tecnicamente es bastante similar a una CPS. Aunque viendo SF1 y SF2 nadie lo diría. Os aseguro que si alguien se pusiera a convertir SF2 para correr en esta placa, le quedaría una cosa bastante apañada a todos los niveles.

El juego es más jugable de lo que mucha gente se piensa una vez que te das cuenta de que la palanca se mueve bien pero los botones se procesan con retraso. Quizá el retraso provenía de la interfaz con los botones de presión y se mantuvo para las versiones normales.

Me ha llevado más esfuerzo de lo esperado sacar este juego. Ahora me gustaría volver al QSound un par de semanitas a avanzar ese desarrollo tan necesario.

Pasad buen fin de semana strifaitero.

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Comments

Owlnonymous

Fun game and important to preserve. I posted a 1CC on my YouTube. Thanks for your work as always.

GeorgeSpinner

I was first exposed to Street Fighter as Fighting Street on TG16 CD. The game looked good but played awful. MAME was the same. Playing your core on MiSTer is a revelation (having never played the original arcade hardware). I can actually perform the special moves somewhat regularly and the game is fun to play. VERY IMPRESSIVE.