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The model in the Steam SFM Workshop has like ~21 skin variations, damn.

This was a big help with my sketch, I didn't have to  over-think how the character would look like in such twisted, upside-down pose with her suit design and all.

- The first pic is just how the model looks when it appears in the program.
- The 2nd pic is what I used as a reference for my sketch
- the 3rd pic is the same as the previous, but it has some colour change at the darkest part of the model's texture. Right here it's at her thigh, just like in my sketch (also a bit at the top of her head).

Moving closer to the model, it also has MORE tiny details on it, which did not catch my attention while working on the pic. If I had SFM oepened while sketching, I might have seen it and added it onto my sketch aswell, damn.. :'d
..or maybe it's better I haven't noticed it earlier. It suppose to be a simply sketch after all, no need to over-do it. -w-"

Files

T-posed model in Source FilmMaker, right after spawning
Posed for reference
Same pic but showing the colour change at the thigh part of the model's texture (it's a bit blue there just like in my sketch)

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