Home Artists Posts Import Register

Content

I've been slowly working on the "Dungeon" game. here's a small video update of what I've done so far.

I don't remember what was in the last video, but there's now status effects which affect the player. status effects modify your stats and change the player's avatar.

an example of this is the "Shrinking" effect. it lasts for 3 "turns", reduces STR (fight chance) by 40% and increases DEX (flee chance) by 20%.

"Petrify" effect is a stacking effect that increases STR by 10% per stack, but reduces DEX by 10% per stack. a max of 4 stacks. it'll be visually represented by petrifying more and more of the player's avatar per stack.

every 10 rooms the player will be presented with 3 different upgrades. at the moment it's only stat increases, but I'm planning to add costumes/armors, cleansing status effects, and purging a type of enemy maybe.

of course, none of this is final, it's all just placeholders, but it's good way to show what I've done.

if you have any feedback or questions, please let me know.

Files

dungeon wip 07.29

Comments

The Swags

What coding language did you use for this

pseudoclever

This looks really exciting. I’m not sure if it works with your idea, but adding a Growth element would be cool. That and level numbers. Level drain is a niche kink but I’ve seen you do it before and it was hot. Either way, looking forward to playing this~

inksGirls

thanks for the suggestion, but I don't think I'll be adding growth since I would also have to redraw all the effect elements for growth version of the avatar. I'm already doing that for shrinking. and I'd also have to readjust the avatar size and position to consider a mini-gts size. I don't know about adding level numbers since it's just a bunch of generic, numberless stuff. though in the future I would like to make something more like an actual RPG combat with stats, levels, HP, items, etc. this is a good way to learn the basics for programming something like that. I appreciate the suggestions, but all that will be best reserved for another game.