Updated Zelda UO Kokiria Forest Render (Patreon)
Content
So I decided to do a little updating for the Kokiria Forest village environment. It was taking way too ling to render, which actually defeats the purpose of having these environments. There are a few more plants this time around and I was able to make the village feel a little more densely populated with flora.
The whole point of these 3D cell shaded environments was to make for really cool fight scenes where the camera fill follow the characters in cool dynamic ways. I wanted the fight between Link and Mido to actually be in the first reboot episode, but there's already too much action happening already. Though I'll still get the chance to do some cool dynamic camera stuff with what's in store. Quite a few different things happen in this first UO reboot episode.