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I've been working on many different 3D assets to use for world building. As you may know, I construct simple environments and draw over them for my animations. There are a handful of them.

At one point, I was trying to make massive environments that could be used for all of my animations, but it's not really efficient enough to do something like that. At least not right now. So I make smaller environments for whatever's going on in the series. It was also my attempt to make environments for what would eventually be a game map, trying to kill two birds with one stone. But I was getting ahead of myself. Still, I have plenty of models that are now easily available for me to make my scenes.

Since WHOOKOS and Chronic Hazel  both take place in modern time, I could use these for both series. Of course I'll still take creative liberties when making my environments so they don't all look the same. I don't want everything to start looking all "copy and paste".

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Anonymous

Hey man the way I see it is if they match your style then why not use them. There are thousands of models to use at our finger tips. Most of witch are completely free.

scottymation

I wanted all the assets to be made by me because, at the time, I was working on game maps for each series. It's just an "artistic integrity" kind of thing for me. I don't like using stuff I didn't make if I can help it.

Anonymous

Thanks understandable