Crimson Shadows | 3rd-level 5th Edition Adventure (Patreon)
Content
Hey, everyone! Slight delay on this one as I'm coming back from a week long (much needed) impromptu vacation. This is part 2 of 2 for the introductory adventure arc for the Etheria steampunk setting previously released, including all the monsters, magic items, new spells, etc.
The Etheria content was a lot of fun to dive into and I hope you all enjoy it! Now on to the Dark Wonderland setting!
~ TJ Phoenix
This Adventure Pack includes:
- 25-Page Adventure PDF
- Full-Color VTT Map
- 3 New Spells
- 6 New Monster Stat Blocks
- 3 New Magic Items
- 16 VTT Tokens
Background
Luminary Haven is a city known for its peace, tranquility, and advanced technology blending with the natural environment. Located in the heart of the Emerald Canopy, it's a refuge for sorcerers who can harness the ambient Aetherium energy prevalent in Etheria and a home to the aetheric druids holding back the mutated wilderness. Here, nature coexists with technology, creating a unique blend of organic and artificial elements.
However, beneath this tranquility lurks a dangerous threat. Luminary Haven is about to unveil a new subterranean aether train that links the town to the industrious city of Rustique, promoting connectivity and progress. But unknown to many, it has also become the target of a dangerous cult known as the Crimson Cogs.
The origins of this threat trace back to Iron Heights, where the inventor, Balthazar Gearwright, had his experimental aethercore—a source of immense arcane energy—stolen from his secured workshop. This theft was the handiwork of the Storm Jackals, notorious thieves and ruthless thugs who terrorized Iron Heights in recent months. Balthazar hired a group of adventurers to retrieve the stolen aethercore after capturing an image of one of the thieves on an invention.
As the adventurers delved into the Emerald Canopy, they discovered the remains of the slaughtered bandits. They learned that the assault was orchestrated by the Crimson Cogs, who initially hired the thieves to steal the Aethercore. The cult blames wild aetherborn sorcerers for the catastrophic Sundering. They intend to use the stolen aethercore to build a devastating weapon against Luminary Haven, where they have gathered together for protection.
The plot thickens in Luminary Haven with the involvement of Varek Embereye, the subway project's lead engineer. Unbeknownst to others, Varek is secretly allied with the Crimson Cogs. His knowledge of the subway system and access to the aetherite mines places him in a unique position to maximize the damage to both Luminary Haven’s leadership and economy. Varek’s work in building the subway has kept him from suspicion by his colleagues, but rumors on the streets hint at something amiss.
With the public unveiling of the subway approaching, including an inaugural trip by the city’s leadership, the adventurers must act swiftly. They must uncover the conspiracy, track down the stolen Aethercore, and prevent a potential catastrophe.
Explorer+ Patrons click HERE to get the Adventure PDF
Adventurer+ patrons click HERE to get the VTT Token Pack
Dungeon Master+ Patrons click HERE to download the Digital Map(s)