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The Shackled Ram Inn is a Fifth Edition adventure for three to five characters, optimized for a party of four characters of 3rd level. This adventure takes place in a small arctic town beset by a seemingly endless winter of polar nights, where the sun shines dimly for only four hours each day. Its formal location is left intentionally blank, so you can easily insert it into any campaign of your choice.

The inn in a lonely wooded town in the northern tundra has been abandoned for two years. Locals believe it is haunted. How did the owner really die, and what other mysteries does this ramshackle structure hide?

Background

The most recent owner of the Shackled Ram Inn was Dee Grütt, who was deeply indebted to the local chapter of a large crime syndicate. He was made to harbor criminals on the lamb, from unrepentant thieves to coldhearted killers hiding from authorities to the south. The syndicate also lent his basement to a secret cult of devil-worshippers, who eventually moved to a castle in another town. 

Then the syndicate sent a special Transporter to bring the kidnapped and petrified scion of a wealthy and powerful noble family from the south to be hidden in this remote location. The syndicate murdered the Transporter, Grütt, and his staff to cover their tracks. 

For a while, the fugitive guests of the inn secretly stayed behind to create the appearance of haunting, but it wasn’t long before real apparitions of their victims materialized and chased them away. Up until now, this has preserved the network’s secret, but the time approaches when they will need access to their prisoner.

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Explorer+ Patrons click HERE to download the Adventure PDF 

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Dungeon Master+ Patrons click HERE to download the VTT Map Pack 






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