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Thank you to everyone for your kind wishes, please check out each of the creators who have made this possible.

Files are available for download at the end of this post.

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The Halls of the Frost Queen

The Halls of the Frost Queen is a Fifth Edition adventure designed for four to six characters of 10th to 13th level and is optimized for four characters with an average party level (APL) of 12. This adventure is setting agnostic and can easily be inserted into any setting or campaign of your choice, or it can be run independently of a campaign.

THE STORY SO FAR…

The Wailing Forests of the far north are inhabited by the kind of dangerous predators that both thrive in densely wooded forestry and are capable of withstanding the bitter cold of winter. With little in the way of civilization between major cities, locals and traveling merchants alike strive to avoid the carved paths through the growth and the forest’s wanton dangers.

As if to add to the danger, a self-proclaimed Frost Giant Queen has claimed the old ruins of Northmire Keep, at the glacial edges of the Wailing Forests. Bringing her own court of her two siblings and their pet elemental creatures with them, Queen Fregnald and her brothers Romuld and Vamund seek to form their own ordning and rise to their supposed rightful place in giant society.

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Check out the Night Owls!

From fetch quests turned awry to dragon hunts ending in epic battles, The Night Owl Odysseys' adventures cover every corner of what makes coming back to the table each week so much fun. Every adventure comes with its own custom battle maps, at least one new custom monster and magic item to fit the theme, and custom-composed musical tracks to bring it all together.

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Trouble in Paradise Casino

Trouble in Paradise Casino is a Fifth Edition adventure for four to five characters. This adventure is a predominantly social experience, intended for characters with an average party level (APL) of 5 through 11 to play through the adventure. This adventure is setting independent, and can easily be inserted into any campaign world where you would find a city with a robust sewer system.

This adventure is designed to focus on the development of a character with a background in nobility or knighthood. Throughout the course of the adventure, that specific character will be referred to as “The Noble” for ease of reference.

In this adventure, The Noble receives a missive from their family asking for help rescuing a peer or relative from an illicit gambling casino in the sewers of the city. Their peer has accrued substantial debt with the casino and is being held hostage until the family pays their debt. The family does not intend to bow to the demands of an illegal establishment and wants The Noble to retrieve their peer by any means necessary. Throughout the course of the adventure, that specific character will be referred to as “The Captive” for ease of reference.

BACKGROUND

The Paradise Casino is an underground gambling venue discreetly tucked away in the depths of a city sewer, obscured from prying eyes by powerful magic. The casino has been operating for 30 years without any major incidents with the city humming above it. It attracts high-stakes gamblers through a selection of taverns around the city that host their own gambling clubs.

The casino is owned by an ancient silver dragon that goes by the name Ziggy Hems. She uses the casino, which is functionally her lair, to fund and store ancient historical relics.

The Stone Troll’s Lantern is a recent addition to the casino’s repertoire of feeder taverns. Owned and operated by a woman named Alicia Rose, this unusual tavern is built into the bottom floor of a townhouse and has several below-ground floors, including direct access to the sewers.

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Check out Torchlight Press online!

Torchlight Press creates 5th Edition adventures, monsters, and more every month.

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