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The Death of Magic

This adventure is designed for characters level 3-4.

The adventure is meant to be incredibly dangerous but could be comfortably played by characters of level 5-6 at the Game Master’s discretion.

Background/History

The small settlement of Graznia was accepted into the Rhal’kath Empire nearly 30 years prior, after its diplomatic surrender to rule. The settlement is one of many Rhal’kathian territories, including Gristwood, Brindon, Saliswahr, Malghool, and many more that have succumbed to the empire’s rule over the years. The imperial rule is not often thought about by citizens of Graznia. In fact, paying yearly tithes may be the only interaction with the empire a settlement may have; primarily if that settlement is any more than a few miles away from Bloodkeepe, the capital of the Rhal'kath.

Graznia has changed hands MANY times. It is the settlement on the edge of several countries with kings and warlords vying for power. A small settlement with little to offer apart from easy access to a few roads leading away, some farm fields, and (formerly) a small amount of craftsmen shops; the settlement usually changes hands with little bloodshed, hardly any concern from its inhabitants, or change of any kind.

But everything was different when war between the Rhal’kath Empire and the Blank broke out, resulting in the Blank invading vast swaths of the empire and occupying Graznia as a small but effective base of operations for expansion into other territories.

  • The Rhal’kath empire can easily be replaced with a country, government, or organization of your own home game, but is provided here as a springboard for new ideas and lore to help populate your worlds.

The Problem

The Blank has locked the settlement down under martial law and set up a spell-seizure spire (often called a “seizure”) preventing spellcasters from using magic to escape, disguise themselves, or fight back. Arcanuum members have infiltrated the settlement, hoping to safely evacuate any spellcasters in the area, especially after word spread that the Blank commander in charge of the region (Brahnsun “The Butcher” Gronth) tied the local clerics to a pyre at the center of the temple and set them ablaze while ordering his underlings to open fire onto the church at the “heathens” worshipping at the shrines of “false gods of magic."

Brahnsun also ordered his troops to hunt down spellcasters or magic users in the area; and dozens of men, women, and children were brought forward for “crimes” as simple as possessing a potion of healing. All were publicly executed, and many of them were hung by the Blank in the center of the settlement while others were dropped in unmarked graves.

The remaining spellcasters and those possessing magical items in the region live in terror of Blank hound soldiers who patrol regularly, and their only hope is in the promise of an Arcanuum agent that has come to ferry them out of the area.

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Critical Crafting is a team of three talented game designers, illustrators, and DMs who release custom 5e content including magic items, new spells, monsters, player options, adventures, and more!

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