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The Falling of De’chra Kon’sie is designed for four characters with an Average Party Level (APL) of 5th to 10th level. Throughout the adventure text are notes on where to add additional creatures to encounters or extra rolls on charts depending on the party’s current level. While none of these changes are drastic, they are intended to keep the same level of intensity or sense of urgency as the base encounters for characters of 5th level APL. Throughout the adventure text, you’ll find helpful GM tips and roll charts. We encourage using these, but you are also welcome to select only those that you find most useful or interesting for your group. 

You can run this adventure as a stand-alone experience or pair it with ‘Karma’s Call at Midnight’ for a complete story arc.

Backstory

De’chra Kon’sie literally translates to ‘Celebration of the Beginning and the End’ and revolves around the tale of two celestial beings, each representing seasons at odds with each other who fall in love. Hadzel, representing spring and rebirth, was a celestial loved by all who watched over the mortals in their care closely—interacting with them regularly and helping them to learn when to plant crops. Tahel, representing winter and death, was a celestial feared by all as they only came on the day of their death to help guide them to the afterlife of their chosen deity. Trying to respect the uneasiness Tahel created in mortals, they tried to limit their interactions but would fly over the fields at first snowfall to signal the end of the harvest season. Over the years, each time the pair’s paths would cross, their love grew until they could not deny it any longer. From their union, the seasons of summer and fall were born. De’chra Kon’sie celebrates Hadzel and Tahel’s second child Fall, mirroring Vela’seg Gi’ate (translating to ‘Celebration of the Heat and Yearning’), which celebrates their first child Summer. No one knows what happened to the celestials after their children were born, but most stories say they gave themselves to the world, becoming spring and winter. The festival of De’chra Kon’sie ends with a masked ball held in the streets of Voleubeuge called the Night of Filiolum, also called the Night of the End’s Kiss, or the night Fall was made.

Adventure Summary

The party arrives in town just in time for a week of parties, food, and games as De’chra Kon’sie kicks off. But what was supposed to be a relaxing week of fun quickly takes on a different tune as a series of strange things start happening to disrupt the merriment. The mysterious events appear to be linked to an eccentric noble's magical collection, and the characters have been assigned to investigate them. They will explore the city to investigate the strange happenings and talk to the locals to gather whatever information they can about what is happening. Eventually, they discover that the newest addition to Arxot Karma’s collection is the root of the problem just in time for disaster to strike as cultists descend to take the cursed item.


Explorer+ Patrons click HERE to download the Adventure PDF 


Dungeon Master+ Patrons click HERE to download the VTT Map Pack 


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Comments

Anonymous

Where does one find "Karma’s Call at Midnight"?

thedmtoolchest

Hey Jason! The next part of this series is in the final editing and proofing process and should be published in the next few weeks. Thanks for the interest!