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Wrath of the Grimhammer is a one-shot or side trek adventure made for a party of four to six adventurers of 3rd to 5th level; it’s optimized for four adventurers with an average party level (APL) of 4. If the adventurers find all the secrets of the tomb, they should be over half way to 5th level by the end of the adventure. It’s been written within the Freelands campaign setting but can fit into any campaign setting. Feel free to use the content as is or plug-and-play with it in your own campaign! You have ultimate control of how this story will be played out so, as always, have fun with it!


Story Overview

Thargut Grimhammer, an archeologist of the Sea Wolf clan, has recently obtained a journal from one of his ancestors. He discovered that it reveals the location of a tomb that he believes holds treasures from the Grimhammer’s ancient past. The ancient dwarvish is difficult to translate but he believes that the vault is located near the base of the Motionless Mountains in the Black Hills. Not only does the journal warn of dangers within the vault itself, but it’s also a dangerous trip to go so close to the Orc controlled mountains. Because of the aversion of the Dwarves to set foot on dry land as well as a distaste for disturbing the ancient dead, no one else in his clan is willing to join him on this quest. He’s decided to hire a group of adventurers to protect him and help him clear out any dangers present.


TWO New Magic Items - Grimhammer and Dwarven Lord's Circlet

Custom Battlemap - Original Design by Dysonlogos 

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