Home Artists Posts Import Register

Content

Trying out a couple of things to begin the month. First off is a car-wash location using characters made from the newer Genesis 8 figure, (mainly because those shoes will only work on that model.) They've finally come out with all the extra products and gear that I could put a G8 figure in a match against my existing characters and not have it look odd. I don't plan on recreating all my characters using G8 (with perhaps a couple of exceptions,) but at least I have additional options for any new ones.

Unfortunately, they won't be fighting at this car wash, because this location takes up too much memory. I deleted every piece I could, and I still barely got it to render. My original thought was to use it as a location for a bareknuckle fight, or even a "Battle of the Bikini Car-Washes" short story, but that's not happening.

I originally had a couple of cars behind the crowd with their headlights on, and I liked the effect, so I tried moving everything to an empty parking lot:

But, again, it was barely able to render. Apparently cars take up a lot of memory.

Files

Comments

SquarePeg3D

It's probably not the cars themselves, but rather the headlights. Most car models I own have a bulb behind the glass casing of the headlight, and anytime you have light going through a refracted surface (like a car headlight in this case), rendering is MASSIVELY slowed down. Two things you can try: 1) Don't have the bulbs of the cars set as the emissive, but rather the headlight cover itself. This method tends to work, but it will most likely result in over-exposure of the headlight. 2) Try using ghostlights. Ghostlights get around this whole thing by being invisible meshlights that still provide the benefits of lighting without being visible themselves. To do this, lower the emission value of your headlamp bulbs to a value you like the appearance of, NOT THE LIGHT THEY PUT OFF. Rather just what "looks" right. Next, create a primitive plane in front of the headlamps facing outward. Give it the level of light you WANT the headlamps to output. Download the following Shader Preset: <a href="https://drive.google.com/drive/folders/1FQGcVSUJ9G3igV_7ece-d3Cvjoa8RPiV?usp=sharing" rel="nofollow noopener" target="_blank">https://drive.google.com/drive/folders/1FQGcVSUJ9G3igV_7ece-d3Cvjoa8RPiV?usp=sharing</a> Install that anywhere in your Shader Presets folders, select the plane(s), and apply the preset. It'll keep your light values but make the light itself into a ghostlight. Also, you may want to consider turning OFF "Two-Sided Lighting" on the planes themselves to keep them from illuminating the cars themselves.

SquarePeg3D

Also, for what it's worth G8F shoes do absolutely work on G3F. If you have trouble in the future just message me, and if I have time I'll see if I can help do a conversion for you.

labeltornoff

This is all very interesting, but what I want to know is ... are you seriously considering a fight in heels? Did you make a pact with FPZ3D?