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Trying to rig a setting that'd work for outdoor fights besides the beach ring. I probably need to create a wall that will go around the grandstand without being so high that it blocks the view of the backdrop, and then see what I can do about filling it with people...

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pedro matos

Filling with figures such a large number of chairs, with the problems of movement of the camera that will bring up new grandstands that will have to be seen with the buildings of the background, is no joke. As academic exercise is enthusiastic, but in its applicability is too much work. I used crowds in city environments, but it was for architectural work and the figures (we work in 3DMax) were of very low resolution (the Lorettas would be an Asian luxury) and many of them without depth (type MOM). For things closer than here, the backgrounds were usually worked independently of the foreground (which were rendered and recorded in png) and then overlapped; The result depended heavily on lighting. In any case the machine (or the machines) has to be of the highest of possible range.

pedro matos

It was a work of crazy people and the customer rarelly enjoyed it, because besides everything else was too expensive for what he wanted. Of course, if we're using gaming engines, things change. Look at the battles of Rome's wars and their similars. But there the requests are different.