Home Artists Posts Import Register
The Offical Matrix Groupchat is online! >>CLICK HERE<<

Content

This will be an early build of the .400 build release, which means there will be bugs!

https://drive.google.com/file/d/1XVOkaTlP3fqDjNDMzCEbEIwfffEMS5AY/view?usp=share_link

https://mega.nz/file/JtkVwKLY#UlOWgD9kqcSd4Vis0uaIwMY384sNSEWfdVRxONF7qv0

If you are wanting to play a more stable build then I'd recommend waiting a week, otherwise if you want to help find bugs and/or want to break the game then this build might be for you. My testing has been limited so hopefully there won't be any hard stops in the story.  Also regarding the patch notes, I will put out a revised patch notes at a later time. Some things have not been updated or I held back as I wanted to work on it more while other things have been added and not mentioned in the notes.

A couple of things to note:
-Combat is far from finished and stat wise might feel off with the early build. I'll look though to balance enemy damage.
-Lakeview guild quests are temporarily unavailable do to needing some touch ups, I'll try and get this available for the public launch in a week.
-Val and Sanu's Trials are temporarily unavailable, same as above.
-Debug person added that will take you to were chapter 3 ended if you want to jump into new content.
-Brasswall currently only has the main story line and various npcs. I will add in side quest npcs hopefully before the public build is ready.
-Crystals are in the game, let me know if any feel under/overpowered.
-Item/recipe debug vendor will be added with the public build.
-Sanura and Damia's faces will get updated with the public build, sorry for any strange facial expressions for the time being.

Files

Comments

drachma

bug dialogue for the forest for the introduction (forest south of lakewiew)

preggopixels

Sorry for all the bugs, we are working things out. Also while I'm here, I will be making some changes to combat as the scaling is a bit too difficult at the moment and the agility will be changed up a bit so it doesn't feel so punishing.

Marsh

The revamps you've done are pretty good; it makes the game more fun to play. I especially enjoy the boss dialogue mid-battle. It just needs a lot of polish., The enemy damage ranges from 0 to unfair. I feel like a difficulty option would be nice rather than just percentages. A difficulty for people who just wanna play through the game casually and a difficulty or two to encourage people to utilise the new combat system and manage pregnancies well. I see potential in the new system. I dunno what I suggested is a good idea. Anyway, keep up the good work and the humourous pregnancy jokes.