Seeds of Destiny Development Update (8/19/22) (Patreon)
Content
Wanted to share some details regarding what to expect for the next build. I'll create a quick list for those who want to see some highlights on planned changes and new content and then below will be a further detailed explanation as to some of the changes/additions.
(Image above is an early look at the city Brasswall)
Seeds Plans for build 0.40
---New Story Content---
-Continue main story which includes the city of Brasswall and other areas on the snowy island to the north.
-Leah will visit the Sanctuary to find a cure for Valorie and Sanura.
-You will be able to explore a town filled with demons on the southern end of the main continent.
-Cult of Rivia content will be completed
-Create more personal events between party members
-Amazon isle post content
---Gameplay Changes---
-Combat balancing is planned
-New "Damia's Blessings" abilities can be acquired.
-Pregnancy progression acquisition will be changed and tied to the main story instead of tied to side quests.
-New code is being added to allow casting fertile blessing on various enemy types within a single combat encounter.
---Other Changes---
-Planning on completing side quests for current art characters that have yet to be added to the game.
-Leah's mansion will see an expansion which will include a hotspring and nursery.
-Leah's mansion companions can now be found outside of their rooms roaming around other areas within the mansion.
-Expand npc comments based upon leah's current pregnancy size
-Allow some unique situations to occur if leah's pregnancy size is 400 power or greater.
-Tuning content from previous dungeons to create a smoother game experience
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Deep dive explanation:
---New Story Content---
Chapter 4 will start with Leah going to the Sanctuary to cure her companions. If you are playing an old save you can fly to the island and enter the temple to start the sequence. When playing a new game you will be taken to the island immediately prior to gaining full access to the airship. There are some major spoilers to this area so for now I will hold back from giving any more details to this area.
The city of Brasswall will now be available to explore. You will learn about a story involving the people of Brasswall, the local wolf people of the island, and angry elementals coming from the nearby mountain range. Brasswall will feature several characters as well who will have some side quests which will result in the characters becoming pregnant.
To the south of the main landmass is a small demonic town. This will be an introduction to demon culture and explore how demon society works. Normal currency will not be accepted here but instead demonic eggs will serve as the main form of currency.
The Cult of Rivia content will be completed allowing you to find the cult, learn what it's end goal is, and ultimately stop their plans. (Sorry to those who wish to become a cultist.)
Once goal I wanted for this game is to have the party members interact with each other on a more personal level. To be clear this is not developing romantic relations but more so exploring the characters past and expanding their current friendship. You will likely see a few more personal events with this.
Amazon Isle post content will be added including adding the Lamia tribe, fighting in the amazon arena, and of course helping a lost explorer and perhaps helping a special gecko.
-----Gameplay Changes----
Once thing that I struggle with the most is combat programming. That said though I want to go though and make some adjustments to combat to make it feel a bit more unique instead of brushing past everything. That said for the most part the game will still be easy to progress though with little difficulty. Difficulty will likely be increased for end of dungeon bosses.
With the combat changes, I also want to address Damia's blessings or the lack there of. With seeds, pregnancy should feel impactful both in the world and in combat. With this in mind I plan on adding in more abilities that are tied in to your pregnancy. Each party member will also have unique abilities tied to themselves as well.
Now on to probably the largest change, pregnancy power acquisition. As it stands now Leah will increase her power via the main story and Val + Sanu via side quests. As the game continued I really didn't like the feel of this sort of thing, especially with the pregnancy progression being a core aspect of the game. That said I plan on changing it so that both Val and Sanu will increase in pregnancy power by following the main story, likely at the same time as Leah. For the current side quests that are tied to Val and Sanu, they will still be in the game but will likely offer unique "Damia's Blessings" abilities to val and sanu respectively.
OtroNombreRaro (Assistant Seeds Dev) has been working on expanding some of the coding to allow you to use the fertile blessing skill in combat and preggo-fying different enemies in a single combat encounter. This will greatly expand enemy variety in the zones.
---Other Changes---
I plan to do some major updates to Leah's mansion and make it feel more lively. There will be much more interactions with guests outside of their rooms as well as the addition of a hotspring and a nursery allowing for some more interactions with guests and other npcs you may have met in the game but not staying at the mansion. This area has been really fun to work with and many seem to enjoy the interactions with the characters and seeing the mansion grow over time.
Another aspect I plan on expanding are the npc comments to leah via her pregnancy level. Chapter 1 does a really great job at making this work and I want to expand this into chapter 2 and 3. This means that npcs will comment or react differently should you approach them at different pregnancy stages.
Finally I plan to do some tuning to dungeons and previous content in the game. Nothing that changes the story but some things that hopefully make the gameplay experience for those areas feel much more smoother.
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Ending Thoughts:
Overall this project has been amazing and the game has gone further then I ever thought it would. The community has been amazing and hearing from so many people mention that this is the sort of pregnancy game that they wanted has certainly encouraged me. That said though, life this past year has changed a lot for me and it has been difficult to find time to work on the game. I am determined to see it to the end but likely at a pace much slower then I would like. With that said, I won't be giving a release time or even an estimate for when this next build will be coming out. This is both to not set any unreasonable expectations and to allow me to just focus on developing the game and not rushing things. I will try and post updates at least on a monthly basis so you will know how things are going. Outside of that however you will still continue to see new art being posted here. My goal is to try and have at least one character each week posted.
Anyways wanted to explain my future plans for the upcoming build and let you guys know where things are going. Thank you again for your support and look forward to seeing this game continue to "grow" over time.