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Hey everyone, wanted to post an update on game how the game development is going. To start with, there will be no game build this coming month. This game has grown so much that there is a whole lot of background coding that needs to get done (Enemy levels, quest log, skill interface) that will take me a bit to finish. As shown above, you can see an early look at what the new skill interface will look like. I do plan to update/balance and add new skills during the process.

Outside of that I also did some work on the next dungeon, the great pyramid. I'll post a brief explanation of the mechanics at the end of this for people who would be interested on what to expect, along with a spoiler note for people who want it to be a surprise. After that is done, I have the art commission characters to add as well as some updates to certain quests.

While there isn't a build update planned this month, I do have a surprise I'll share later this month to celebrate "Mayternity" month. Again thank you for your support and sorry this build will take a bit but I want to improve the quality of the game as well as reduce the number of bugs encountered with the next build.

Also want to add some news on the art front, I have a commission set for the hyperpregnant art but as usual it takes some time. The scene art is still in process as I've contacted several artist but have yet to get someone to give it a go. That said, what I might do instead is have Luna commission the character and someone else create the background. I'll search for a background artist in the mean time but to speed things up I might get the character art going so that progress can be made on that front.

Pyramid dungeon spoilers below...
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So the focus on the pyramid dungeon is more about spirit pregnancy and the number of spirits Leah can carry at a time. I've considered adding spirit pregnancies to the other party members but that really makes setting up the dungeon a lot more difficult and more complex. That said there will be between 1 to 4 spirits that leah can carry at a time. You will need a certain amount of spirits in order to unlock certain doors/switches throughout the dungeon. The challenge however is that the more spirits you carry, the heavier you become making it more likely to activate traps or have the floor collapse under you. Should the floor collapse, you will fall to a lower floor and lose all the spirits you have collected as well as have to climb back up the pyramid dungeon. The main idea is that you will have to balance the number of spirits you carry to get past certain traps but collect enough to get past the checkpoints. Once you reach a door/switch, you will release the spirits who will help you advance meaning you will have to collect other spirits to get past future checkpoints. Also one last thing to mention, if leah collects one too many spirits, she may become too large to walk... and likely have the floor collapse from under her as well.

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Some Random Person

I found a bug while playing through, the game plays normally but once I get Sanura's power to 300 I can't teleport anywhere without getting the error message that angel_5 is missing and softlocks the game