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Dimensions - [33x28] squares

Map Resolution - 4260 x 3920 px

Hey there my awesome Patreon supporters! For the last battle map of the month, we have a bread and butter kind of map that almost everyone needs - a parking garage (or a multi-storey car park, as it is called outside the US).

Map Chaining

Since most buildings are likely to have parking garages, this map can easily be narratively chained with many of my other maps. The best ones in my opinion are:

Breakdown

I couldn’t get too fancy with a parking garage map. I tried initially to add some fancy details but it started to not look like a garage anymore. So I decided to make the space darker and moodier instead. I also added more variants than I normally would to give you guys a wider scope of playing options.

As you can see from the variants, quite a few different gaming scenarios are possible with this map pack. Let’s talk about them briefly.

Cargo Elevator

This one is pretty straight forward with many possibilities. Thanks to the Frag Maps Discord group for suggesting this one. 

The cargo elevator is large enough to fit two cars but in this case, I’ve added large cargo containers instead. The narrative might be that weapon crates are being moved or stowaways may be found hiding in said containers. The containers also provide cover for the occupants trying to exit the elevator in the midst of combat.

The Handover

Inspired by the many movies I’ve watched where two black government-type SUV’s meet up in an underground parking garage to make an asset exchange. A hostage, cash, or valuable data drive(s)? Like Bob Ross once said, “You decide”. 

The best part is having your players try to stop the handover by preparing an ambush, only to be ambushed themselves by a different group arriving via the four exit/entry points.

Cargo Theft

This is another “catch them in the act” variant. This one features a mysterious black van, with blacked out glass windows, unloading cardboard boxes filled with "something". Looks innocent enough.

Car Tiles + Base Map

This variant allows you to configure the available cover around the parking lots, by adding/removing car groups. An empty parking garage map is provided so you can layer the tiles on top in your virtual tabletop software (e.g. Foundry VTT, Roll20 etc).

For those of you who are wondering why I didn’t use .PNG files with transparency for the car tiles, here are the reasons:

  1. The cars affect the lighting of everything around them. Cast shadows on walls and floors especially. Also, I find shadows that get overlaid via .PNG files never look quite the way I painted them.
  2. Lining up the tiles to the base map is easier when there is surrounding environment to act as reference markers. This ensures that everything lines up correctly.

As usual, thank you for your support. Without your contributions, none of this would be possible. Let me know how you like this battle map pack and what scenarios you plan to run on it!

Map Variants


Patreon Supporter Downloads

Bronze

  • Parking Garage (grid and grid-less versions, no watermark)

Go to Bronze downloads 

Silver

  • As above +
  • Cargo Elevator (baked map + tile)

Go to Silver downloads 

Gold

  • As above +
  • The Handover (baked map + tile)
  • Cargo Theft (baked map + tile)
  • 4 x car tiles + empty parking garage base map

Go to Gold downloads 

Files

Comments

Anonymous

Do I need it? Hell yeah! Awesome as always.

J_Rogue

Looks great! Really like the lighting in the handoff scenario. Keep 'em coming!

J_Rogue

I was just thinking, have you considered a ship yard/ manufacturing facility. I think the way you play with light and shadows would really lend itself to that kind of dark atmosphere, With sparks and lights and half-completed metallic surfaces. Just think you could really make that pop!

Dave L

A parking garage fight is always a staple encounter in my games; tight spaces, lots of cover, low ceilings.

Luke Aleo

I just noticed the time machine :)

fragmaps

Finally!! Someone said something. I spent quite a lot of time drawing that too.

Luke Aleo

It's appreciated and I know my group will get a kick out of it. I'm currently loading all of your maps into my foundry, adding walls and lighting effects, setting the background colors. It's great how you have not just the big important scenes but also the tiles to go along with them.