Prison Facility (Patreon)
Content
Map dimensions - [29 x 20] squares
Hi all! Here is the first TTRPG battle map of the month - a high security prison complex suitable for cyberpunk and sci-fi settings.
This battle map focuses on the prison courtyard itself. Naturally that is where most violent mass combat situations take place.
Map Design Notes
There are a lot of small details throughout this map so let me cover some of the important ones I feel gamemasters should take note of.
Prison Cells
This was to be a key visual element within the map, so I decided to go with a stacked cubicle prison cell design, which looks cool and also hints at the cramped conditions that prisoners have to endure. The prison cells are so small that there isn't much room for activity. The only exemption is the 1 hour loitering time the inmates get at the courtyard. This inhumane level of treatment tends to trigger more cases of psychosis and violence amongst prison inmates.
Perhaps my own living conditions here in Melbourne, Australia (the most locked down city in the world), had a big part to play with this design choice.
Towards the southwest corner of the map is an elevator system that shuttles the inmates from their cells to the courtyard. For those who are looking for an explanation of how it works: there is a cramped passageway behind the cells where the prisoners line up in single file to access the elevator down.
Escape Routes & Other Details
While this prison might look heavily fortified, there are quite a few different options for prison break scenarios.
Along the northeastern wall, rests a ventilation and power delivery panel. There are a couple of vents here that can be used as escape routes.
The elevator system in the southwest corner can also take its occupants down to the next level of the prison facility. Having said that, make sure that there are prison guards posted around the elevator shaft to prevent unauthorized access.
Along the eastern wall lies an observation room where prison wardens or VIPs may casually observe the courtyard behind the safety of thick, bulletproof glass. This observation room rests about 10 ft above the platform. Try running a "Squid Games" kind of scenario with this map (winks).
If you look closely, there is a comms panel just below the observation room. The comms panel is locked within a metal cabinet. For cyberpunk settings, this is a network access point that can be "jacked" into to control the security systems.
Northwest - just a short distance from the guard tower is a security door that the guards use to go to and from the tower when they change shifts.
The main entrance lies along the southern wall. This is the most fortified, most obvious path of escape and therefor will most likely be the one least utilised.
The Guard Tower
The access into the tower lies behind the structure on the north side. Gold supporters with the tower token assets will see floor markings on the Base Map denoting the entry point.
A double barrel automated machine gun sits on one side of the tower and will be used during riots and also for Squid Games like scenarios. I purposely created only one turret to give players an actual chance of survival as the MG would rip everything that is organic to shreds. The MG operates on a swivel and can cover most of the courtyard floor where the tables are but there are blind spots that the players can go hide in.
Conclusion
I could go on and on about the map details and ideas, so I'd better call it here. I hope you guys have a blast with this one! I sure had fun drawing this one. If you haven't already watched Squid Games on Netflix, I highly recommend it.
Patreon Supporter Rewards
Note: All maps and variants (except token assets) come in grid and grid-free versions.
Bronze
- Prison Courtyard
Silver
- Everything above +
- Locked Down
Gold
- Everything above +
- Guard Towers (.PNG token + baked-in versions)
- Base maps (without the Guard Towers)
- Guard Rooms (.PNG token + baked in versions)
- Guard Tower roof caps (for use in VTT’s like Foundry with the Canopy feature)
Map Variants
Note: there are just too many variants and combinations to show in the screenshots. All assets come in both regular and "Locked Down" variants.