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Back to work on that fur 😼

The previous setup I made in Houdini for Sebastian's groom was a bit of an insane mess, so I spent a good amount of time simplifying it. It's now a lot easier to work on and make changes to Sebastian's 3D model without loosing any progress.

I also experimented more with Houdini's grooming to improve the overall look of the fur. The hairs are a lot finer now, with a lot more granularity to them and added variations to give the overall groom a more realistic look. 

I re-shaped the ears as well, they were very small and pointy for some reason, and re-did their fur to make them a lot fluffier.

The parts on display are essentially done, I'll just implement the improvements I've made to the rest of the head as I move down to the neck.

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