Home Artists Posts Import Register

Content

Worked hard on bugs, so let's start clean with v16~

Download Links (v0.16.00)

Windows (with auto-updater)
macOS (no auto-updater)
Linux (no auto-updater)

Changelog:

  • Fixed missing lamps during daytime around End City
  • Leaping now removes the "fixed facing direction" bug for Neneko when it occurs
  • Fixed monsters not jumping down Z levels, even within their tolerance
  • Fixed Shock Pants Relic not disabling the rune on the ground nearby (but removing one of the digging points in the Oktomite Cave)
  • Fixed Burilla jumping in the wrong direction if the camera is rotated
  • Fixed attacks on civilians interrupting their planned routes
  • Fixed wrong furniture hitboxes around End City
  • Fixed Patron treasures XXXI~XXXX being named wrongly
  • Added new 3D counters to every building around End City
  • [UNLOCKED build only] Added 16 new CGs to the Gallery!

  • Minor fixes and adjustments all around End City

Files

Comments

Dale Peters

New subscriber here. I wanted to use a gamepad and reWASD to map the keyboard controls to it, but it seems the game already has some controller support, albeit incomplete ones (can't attack or jump/dodge). Is there a way to disable the in-game gamepad controls so it doesn't interfere with reWASD? At the moment the gamepad will trigger both controls at once (ie, rTrigger will affect the vertical look built into the game as well as my reWASD assignment to space bar for Dodging)