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We work hard...

... but we play hard too!

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Linux (no auto-updater)

Changelog:

  • Complete rework of the Battle System. Enemies are now several times easier to prepare and program, sprites won't glitch anymore while rotating the camera, much complex attack sequences are now possible
  • Most of the Sound Effects' volume during fights is now determined by the distance between Neneko and her enemy
  • Lili underground Party scene is live
  • A lot of adjustments have been done around their cave
  • "Minute Hero" CG has been added
  • "Sunrise Napping" CG has been added [😼 Neneko exposing herself 😼 reward 1/3]
  • Reworked projectiles for ranged monsters (the direction of the bullet is now determined some moments before they spawn, so jumping is now useful to dodge them)
  • Monster nests now only spawn a set maximum amount of enemies
  • Abigail has new sprites
  • Added popup icons for damages inflicted to Neneko too
  • Added more Patron "Last Will" items that will drop from monsters around the Hole (1 new team of 4 Patrons have been added) 31/40 TEAMS ARE READY!
  • Fixes and adjustments all around End City

v0.13.01:

  • Fixes some dialogues in the Lili Cave 
  • Changed parts of the map near the "West Wilds - Cabins" exit
  • Reworked part of the Cucco Battle System. The chicken is now much better at un-stucking itself from trees and rocks
  • Removed a debug message when the first Cucco notices the player

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