Down the Neko Hole v0.12.03 (Patreon)
Content
Really happy with this new build, I ended up adding much more than intended!
This girl is so precious~
I'm also starting to test out macOS/Linux builds, but until I get dedicated machines to test them out, and since I've got no idea of what I'm doing, I'll have to rely on you guys a lot (as usual)!
Download Links
Windows (with auto-updater)
macOS (no auto-updater)
Linux (no auto-updater)
Changelog:
- Final part of Act I ending added! 7 different ending sequences!
- The player can toggle which girls will join the ending scene (regardless of unlocking their conditions or not in the game)
- Refined hitbox-checking during Neneko attacks
- Added a whole system for environmental, interactable, objects which will become more and more prominent in the game
- Added objects Neneko can use during fights (boulders in Oktomite Cave / Cucco Nest / East and West Wilds, Exploding Barrels in Abyss Lift)
- The Cucco in the Lift can now be freed to drive out the Ox guards
- Tweaked darkness in many Surface stratum caves
- Added Fishing Net Aquarium in End City (East)! You can store up to 5 fishies in there! Cute!
- Added O-Megumi, the Aquarium manager!
- "The Spring Champion" can now be caught
- Added "Surface Angler" CG
- Lake Goddess Ring item reworked (now increases the chance of good catches while fishing)
- Added Struggle Egg Relic
- Added more Patron "Last Will" items that will drop from monsters around the Hole (2 new teams of 4 Patrons have been added) 30/40 TEAMS ARE READY! JOIN NOW OR NEVER!
- Directional buttons presses are now ignored during cutscenes
- Fixed Melmos under Kaere's Hut spawning nasty black ones upon death (before they actually should spawn nasty black ones upon death)
- Fixed Shards and Splinters not being able to upgrade pieces of Armor
- Changed some of the items' names (Potato-> Catato, Springy Relic -> Shock-Pants, Lili Relic-> Minute Lili, Leech Relic-> Leech Harvester)
- Tweaked how some Relics look before being snatched by Neneko (Owl Eye, Leech Harvester, Shock-Pants)
- New icons added for Carrot, Catato, Pomme, Lake Goddess Ring
- Added many missing items' description
I'm already working on new features (enemy hitboxes being checked properly in order to not have them jump over several z-levels, being able to lure enemies into triggering explosive barrels and other environmental objects, new Relics, First Stratum of the Hole being fleshed out...), but I'll make sure to keep you posted with clean updates!
Now... let's head to 2000$! This thing needs an animator! 😂
v0.12.01:
- Still investigating the cause, I've tried reworking the title screen video events. Let me know if it still bugs out in weird ways for some of you.
- Monsters jumping away from the player should now calculate the distance of the jump in order to not get stuck in unpassable tiles or go up of some Z-levels while doing so
- Combat script bug causing the "roaming" monsters to stop in their tracks as soon as loaded
- Bats coming out from their nests not falling to the ground when defeated, but simply disappearing
- Bugs causing loss of performances during and after fights, as Neneko lands her scratches~
v0.12.02:
- Disabled the intro video until I find a plugin that doesn't cause as many issues to players, or find an alternative solution
v0.12.03:
- Added missing resources for weather effects