Pure 0.222 development update (Patreon)
Content
https://www.youtube.com/watch?v=uXcwlAqhItc
Pure Config
- new headlights control
- new UI group design
- Custom controls for tonemapping controls
Pure Planner
- weather from the replay is used, to set the weather in the plan, if a replay is loaded and Pure Planner is switched to "replay mode"
- fixed humidity and mist control in replays
- fixed working of CM-Drive start wetness and puddles
- manual is hidden, if run mode is "none"
- added dynamic weather calculations parameter to the settings
- added an option to link Planner time multiplier and Weather dynamics time multiplier
- changed settings saving routine
- activated dynamic calculation of weather parameters by default
- fastly changing dynamic weather, if weather is changed manually in the active slot
Integration of custom post-processing
With the newer CSP versions, YEBIS can be bypassed, and a custom PP is possible. Pure’s customPP will do all the basic things like YEBIS (tone mapping, color adjustment and color grading), but it has optimizations and new features. CustomPP uses a very lightweight variant of Glare. It is not as nice as the YEBIS one (maybe in the future), but it will give some FPS back. It is like a functional Glare.
CustomPP also has an optimized autoexposure (AE) algorithm. It will detect little light sources much better than the YEBIS AE, and so exposure generation is more stable at nighttimes.
Due to customPP, HDR mapping and custom HDR mapping are now possible.
The new “pureHDR” PPfilter offers a new way to use HDR in AC.
pureHDR
HDR conversion, to emulate an LDR-like look, with higher tone resolution and precision
The pureHDR filter will force customPP, you don’t need to set anything. It also uses its own tone-mapping function – coded inside the script, which brings great results, to achieve a functional and aesthetic HDR tone conversion. The developed code provides a handy control to manage certain dynamic ranges.
The main idea of this ppfilter is to create an LDR-like look with just a little bit more dynamic range while using the higher precision of the HDR output. The result is a very clear and sharp look with some higher dynamic range and a good visibility of all parts of the picture.
This filter also has a unique feature. Very low tones will be desaturated. So, this kind of simulates color blindness in the dark. Therefore, night scenes look much more realistic and immersive.
pureVR
An optimized PPfilter/script, for using VR. It will avoid some distractions and its tone mapping is made to have a clear view, without the loss of details.
Sunblinding shader
A new Pure shader to gain immersion and feel the power of the sun. In my opinion, this is the biggest improvement to AC/CSP that Pure has added since its creation. This shader will give a real feel for the amount of light the sun gives. The shader can be customized for your own needs, and it can be completely controlled by PPfilter scripts.
More detailed infos about this update:
Pure 0.222 - new features and changes.pdf
Highres version (16k skydomes set) / 2.0GB:
mega: Pure 0.222 Highres
mediafire: Pure 0.222 Highres
Actually, the highres skydomes have no influence on your FPS. Also, only 2 textures are buffered in your GPU's VRAM. So it will only take 128MB of VRAM. But if you want to check with smaller skydome textures, or you don't have the internet connection to download a 2.0 GB file, please use the Lowres pack (700 MB).
Lowres version (4k skydomes set) / 700 MB:
mega: Pure 0.222 Lowres
mediafire: Pure 0.222 Lowres