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I tried a first implementation of "3D" clouds in Pure. I made the code from the ground and found and solved much problems of  LUA.

So actually you see unoptimized rendering. Everything is calculated every frame.

There is no advanced clouds  lighting code. This will cause more impact, but with the known  optimization from Sol, the frame time of this clouds processing can be  lowered drastically.

My goal of this first implementation was a very stable code and very little garbage collection (data created while a frame). Compared to Sol,  Pure has way lower data created in a frame. Therefore the LUA code runs  much faster.

In Sol those amounts of clouds without any optimization would cause a  huge impact on the CPU. Long story short, its on a very good way.

But actual clouds and their processing will take me the most amount of  time. So it will take its time to release a version for the first test with clouds.

Track used:
https://www.racedepartment.com/downloads/union-island.45276/

Files

Pure Clouds first Test

I tried a first implementation of "3D" clouds in Pure. I made the code from the ground and found and solved much problems of LUA. So actually you see unoptimized rendering. Everything is calculated every frame. There is no advanced clouds lighting code. This will cause more impact, but with the known optimization from Sol, the frame time of this clouds processing can be lowered drastically. My goal of this first implementation was a very stable code and very little garbage collection (data created while a frame). Compared to Sol, Pure has way lower data created in a frame. Therefore the LUA code runs much faster. In Sol those amounts of clouds without any optimization would cause a huge impact on the CPU. Long story short, its on a very good way. But actual clouds and their processing will take me the most amount of time. So it will take its time to release a version for the first test with clouds. Track used: https://www.racedepartment.com/downloads/union-island.45276/ Music: https://www.youtube.com/watch?v=9_6qDT5p0aM&t=264s

Comments

Anonymous

Looks cool. Any plans on an ETA or still too early to tell?

RS Racer

absolutely nice!! thank you!!

Bruno Dias

Looking good so far.

Anonymous

Are there any plans to have volumetric clouds somewhere down the line?

peterboese

No. But if we found a possibility, it will be integrated. But its not on the line...

Anonymous

Is your FPS intentionnaly locked to 60 ?

peterboese

Yes, when I'm coding I set the pc to eco mode and lock the fps to save energy. I don't need it for coding. Second I have a low gpu consumption, which gives me a very stable CPU metering. This CPU metering is the most important tool when comparing code efficiency.

Anonymous

This looks really good and it is shaping up really well! Godspeed my friend!

Anonymous

Oh oh, now that is pretty impressive

Anonymous

These are looking great Peter!

Xela1

banks of fog on Nords would be pretty

Maty Mendoza

Pure gave me amazing FPS gains! gonna loose much with clouds on?

peterboese

In the last 2 weeks, I converted the whole code of pure to work as fast as possible. Pure 0.25 is 2 times faster than 0.24. Sure clouds will have an impact on fps, but with Pure it's much less then with Sol. Pures code is realy realy good now...