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Hello,

I want to thank you my patreons, for all that support you give me!!!

I just like to show you some view in the future of AC/CSP -> Sol.

In the last weeks we discussed some things in the community. There are some things, which are not right at the moment. Its a basic thing, which influences all the attempts to do proper lighting and graphics in AC/CSP.

Now, all lighting is adapted to look ok in most situations. Everything must be adapted, if sun and ambient light changes.

But what if we try to do the things like they are in reality? What if a lamp has nearly its correct brightness in comparison to the sun? sunlight is much stronger then a lamp. But atm in CSP, a lamp has quiet the same power like the sun.

In reality we have to adapt the receivers of the world (cameras or eyes) to the current lighting. Atm the world is adapted to the receivers.

So i started a little test project to prove such things. I created a small weatherFX script, where the lighting represents a reality like dynamic. Not the same, but a much bigger one, than current implementations.

Now a lamp's bounced light is nearly not visible in daytime, because sun and ambient light is much stronger AND now the most important part - it becomes automatically visible, with lowering sun and ambient light while the transition to night.


The little test project proved the things so well, that we now start every thing from the ground. A new project is born, which has this principle as a base.
We will create a basic weather script called "Pure", which will be a very lightweigt implementation like the default script.

"Pure" is then also the base of Sol 3.0, which will have the same amount of feature like now, but with correct lighting.

In the process of proving the main things, Ilja is doing a new bakery for vao-patches. This will give us correct vaos. Now the ambient light in very dark places is nearly 0. That will give as correct graphics in such places.

So you see, the things will then work out of the box, with no adaptions needed. Its the real lighting. This makes everything much smarter and easier.


In the next weeks, i will work on the basic structure of Pure, so maybe you can test it in a couple weeks.

The video just shows you the basic principle of this real lighting. You see, with static exposure, the bounced light is also static, but in daylight, it is not visible... 

Files

pure new vao

Comments

Plazirto

bro where i the fing sol 2.8

Plazirto

i cant find it im gonna go crazy

Amby

Sounds and looks great. Looking forward for this 👍🏼

Callum McGurk

I have absolutely no idea what I'm looking at but I trust it to be great :)

Guershom Kitsa

Super excited to see and try this! Thanks for all the hard work!

Jacopo Di Giuli

Great work Peter.. as always! Just one question: when will be released the final version of SOL 2.2 with HDR Filter?

Anonymous

This is great news Peter!

Anonymous

Bonjour Pierre, merci pour ces informations. On compte sur vous.

Anonymous

I dont understand, i just installed it, and i still have the same sol 2.0 option in my menu.. not 2.2

Anonymous

you have to use the included uninstaller before you install the new version

Anonymous

Same here still showing 2.1

Aaron Purnell

Same for me fellas i did the uninstall as well and its still only gives the option for 2.1

Anonymous

Hi peter, i am from China, i cant download your files from google page, therefore, may i get files from other ways.

Anonymous

Hello Peter, sol planner disappears from the in-game menus while it is well checked enabled in csp, well installed ect ect.. Even after a reinstallation of Sol 2.2.2 it still does not appear in game. do you have a solution to remedy it?

peterboese

Delete its settings.in in \steamapps\common\assettocorsa\apps\python\sol_planner\settings\ and update Content Manager

Anonymous

Ok thanks Peter. Manipulation done, now I find sol planner in game in the apps but it shows me a message telling me to select it in the CSP, weather fx. Sol 2.2 and Pure are already well established in the CSP system. Same after restarting, always the same message. Would you have a solution. Of course floor planner is checked activated everywhere in the settings and content of csp. and each attempt gives me the settings file in the folder. Everything worked great, even after the installation of the new pure 0.115. Sol planner disappeared suddenly while moving from one session to another. Thank you in advance for the information you can bring me pke it's a shame not to be able to use this function. I have a csp 1.79

Anonymous

Ok Peter, Ok Peter, I figured out how to do it. After losing sol planner, we must delete the element settings in the folder as you advised but also uninstall the sol 2.2.2 in the Mods folder in the root of the game. Also delete the sol planner folder which is located in Steamapps/common/assettocorsa. In this apps folder, you must also delete sol planner, because it creates a conflict when reinstalling Sol 2.2 in the Mods folder

Anonymous

wheres the 2.2 file aat