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I'm working on some further 3d clouds functions. Atm clouds are positioned in a fixed grid, but with little random variances in position, size and look.

For the first time i integrated a pattern based positioning of 3d clouds. With it i can determine, how clouds are created in a small sqare. I made a file with a bunch of patterns, arranged by 10 steps of densities. For every step of density, there are a bunch of patterns.

In a pattern i can set the size and the water fill rate of the clouds.

The whole sky then is build with a grid out of a variation of this patterns. This will give a more natural sky, because now i'm able to define how big cloud cell are build.

With the newer updated clouds look, its also possible to draw those better positioned clouds in the right scale.   

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