Home Artists Posts Import Register

Content

 For Sol 1.7 i rebuild the whole weather creation system. Its now more  consistent and uses much less memory.

For this system i also rebuild the  fog creation system. It uses 5 fog layers, which are mixed together.  This prevents wrong interpolated values, which happend with the old  code.

You see the new CSP sky shader v2 in action. Its fully integrated in Sol  1.7 and delivers much better sky colors. I adapted the Cumulus clouds,  the other cloud layers will follow.  

The new humidity modulator will give very realistic distant views. With  more and more humidity, the distant becomes more and more opaque. The  terrain and the clouds are disappearing in that fog layer.

The Cumulus clouds have much more structur and are more volumetric. To improve this, Sol 1.7 already uses the new CSP weatherFX function  "extra clouds fidelity". This will gain the noise resolution. Noise is  used to create those procedural clouds. For example the Cumulus clouds  have a raising fidelity with distance. So the distant clouds have much  more detail, which results in a more realistic look.


Many things must be done, but its on a good way.....

best regards

Peter 

Files

Sol 1.7 - developer diary 29.08.2020

For Sol 1.7 i rebuild the whole weather creation system. Its now more consistent and uses much less memory. For this system i also rebuild the fog creation system. It uses 5 fog layers, which are mixed together. This prevents wrong interpolated values, which happend with the old code. You see the new CSP sky shader v2 in action. Its fully integrated in Sol 1.7 and delivers much better sky colors. I adapted the Cumulus clouds, the other cloud layers will follow. The new humidity modulator will give very realistic distant views. With more and more humidity, the distant becomes more and more opaque. The terrain and the clouds are disappearing in that fog layer. The Cumulus clouds have much more structur and are more volumetric. To improve this, Sol 1.7 already uses the new CSP weatherFX function "extra clouds fidelity". This will gain the noise resolution. Noise is used to create those procedural clouds. For example the Cumulus clouds have a raising fidelity with distance. So the distant clouds have much more detail, which results in a more realistic look. Many things must be done, but its on a good way..... best regards Peter Music: Dreaming Cooper - Form Bandcamp: https://dreamingcooper.bandcamp.com/ Soundcloud: https://soundcloud.com/dreamingcooper

Comments

ZORK ON

HI Peter thank s for Sol is amazing for Assetto Corsa

Paul Tomlin

Dammit man, what are you doing to me? I might be spending more time watching sunsets than racing!!