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Believe it or not, I've never used FK/IK switching before.  It took a few tries to get it all working right.  My past animations were typically full-time IK, and I animated the goal objects to emulate motion arcs.  True FK does a much better job of giving arcs..  So I'm quite pleased with this new system.  I'll do it this way from now on for sure.

Up next I will put the softbody flesh on these bones with the same animation and test all that out.. So that should be fun.  More to come!

By the way, Nadia's render just passed 60% complete...  60.6% to be precise.

More to come!

EDIT: Fixed Kneecap bones and re-uploaded

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