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  • SSS_Experiments.mp4

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I got pretty close to really speeding up the rendering, but it's not...quite there..  If you have any opinions about this I'd love to hear them below.

Comments

dave

Appreciate the effort and sharing the deets. I’m not sure how your software calculates subsurface scattering or it’s node system. Is there any documentation you can consult?

CGMan

It is called "Random Walk" Sub-Surface Scattering. It's fairly standard along multiple platforms.

dave

I’m always down to learn more! I like these videos where you talk process

Jordan Lew

I’m ok to wait for a higher quality but thanks for your continued pursuit of a speedier rendering.