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Meet my new character, Spiney.  Say hello to the good people, Spiney!

"Hello, folks!"


All things spine-related are now rigged.  I'm going to try some things different on this one..  I am going to keep the spine rigging in a separate scene..  Then I'll bake out the spine results and load them into the main rig.  The spine is very calculation heavy so I think that will speed up animation a tad when working on other elements of the rig (as everything attaches to the spine).

Also that spine-skew control at the end of the clip..  That is a new thing too.

Comments

Pixelpapst

Hi Spiney xD

TheDude12305

Not gonna lie I was expecting another chick. So it spooked me when I pressed play...