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Hey all..

Here is  a new progress report..  The animation is progressing well but the finished animation will most certainly not be ready for delivery on the 1st.  I am using some new tech on this one (other than the other stuff I mentioned earlier).  After the Kinect Motion capture I am using something called "Virtual Studio Tools" to puppet a bone with my flight stick.  It's really cool and the result is her torso will be much more lively than in past animations.. It's even speeding up the animation/clean-up process!  You may know already the Kinect doesn't really do much in terms of capture of the torso, so this is breathing new life into the animation.  I think you will really be pleased.


If you are bored, the above video shows how VST works with my 3D software.  The only difference is I record the motion in slow-motion and then speed it up to real-time afterwards.  I think it gives better control.


They are using PlayStation Move controllers but I don't have those.  But it will use any input device (game controllers, etc).


With all the new tricks under the hood, I think you will find this the best animation yet!


If you can afford $12 or more for this one, it's worth it!  Trust me! :D

Files

SIGGRAPH 2012 - Virtual Studio Tools

Rob Powers, Lino Grandi and Dave Vrba demonstrate the Virtual Studio Tools at SIGGRAPH 2012.

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