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  • Hair_v3.MP4
  • Hair_v4.MP4

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Again this is Bullet bone-driven hair dynamics instead of cloth-sim dynamics.  Looking quite viable.  It's tedious to set up; each individual strand must be activated separately.

The goal was to find a solution where the hair would self-collide and that is not happening.  More testing is needed.

EDIT: Pretty sure v4 has self-collisions and I am quite pleased.  This will allow for really big, curly, wavey hair that lays on itsself.  Sweet.

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