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I've got her (right) scapula all rigged up.  I've never used this approach before and I think it's going to work out really well.  Mirroring the setup for the left side won't take long.

EDIT: Both Scapulas done now.

Comments

CJoe

It seems to work well indeed. So for each sculpt you have to make a new rigg? You can't import a previous one to the new model?

CGMan

no not for each sculpt.. And I didn't prototype this in a separate scene... I just did this in the main rig scene. For this scapula system each "sculpt" or "pose" involved animating the scapula bone rotation as well as creating a new morph shape. NodeMeister really makes choreographing both elements together easier.

CGMan

I think I misunderstood your question.. If you are asking if I can reuse rigs from one character to the next; yes. I have done that. But I am doing many things differently with Talia.. Things I've learned over the past months and wanted to implement. But the joint deformation sculpting.. I don't think that is transferable unless they had the same exact body.