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Hey!

I've been busy,  I've created and rigged 17 corrective joint rotation sculpts so far.  Her neck and shoulders are all done.  Elbow and legs remain.

Time for another announcement. a new improvement that will be in Talia.  I never mentioned this before, but I've had this in mind since Talia's inception:  In past characters I transitioned the twisting of the upper arm between the shoulder and elbow.  But I recently realized that is not so anatomically accurate.  It's accurate for the forearm, but for the upper arm all of the twisting happens at the shoulder.  This explains why when someone does a double-bi pose their shoulder wraps around facing more to the back.  -as well as the chest pulling up and wrapping around the clavicle just a tad.

So in the attached .MP4 you can see the arm rotating about with the twisting happening at the shoulder.  Note her traps and pecs are not shown here as they will be soft body sims after the fact.

The shoulders and the thighs are the hardest parts of this corrective joint sculpting process so I am right about halfway to completion.  More to come!

Comments

CJoe

The movement looks natural.

CGMan

Thank you. I thought the movement was kinda flappy, esp. at the end. The deformations look nice though. :)