New Approach to Skin (Patreon)
Content
I had a bold new idea of how I want to try skin textures for this next animation. I made a single UV map of her entire body and I will make a black and white texture mask for skin texture. Using a weight map I can alter the texture size so the details are more tiny around the eyes and nose, etc.
Technically, it's not really possible to dynamically change a noise pattern without it looking like a funhouse mirror. What I am doing is blending between four differently-sized texture patterns based on the weight map's texture size value. I will also make even larger texture patterns for areas where the skin is stretched out like on the chest.
The reason I am trying this is because black and white images use 1/3rd less memory than colour textures so I should be able to up the texture resolution size considerably. Then I will use that to mask two very low resolution colour maps.
Oh, and I also remodeled her feet for better topology. Ho-hum.