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I had a bold new idea of how I want to try skin textures for this next animation.  I made a single UV map of her entire body and I will make a black and white texture mask for skin texture.  Using a weight map I can alter the texture size so the details are more tiny around the eyes and nose, etc.

Technically, it's not really possible to dynamically change a noise pattern without it looking like a funhouse mirror.  What I am doing is blending between four differently-sized texture patterns based on the weight map's texture size value.  I will also make even larger texture patterns for areas where the skin is stretched out like on the chest. 

The reason I am trying this is because black and white images use 1/3rd less memory than colour textures so I should be able to up the texture resolution size considerably.  Then I will use that to mask two very low resolution colour maps.

Oh, and I also remodeled her feet for better topology.  Ho-hum.

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