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After yesterday's diversion I'm back to rewriting a bunch of the front-end UI code for modulation parameters.

Part of the problem is that currently every modulatable block parameter and it's envelope data is directly tied to the associated button that appears at the top of the block UI, and it is assumed that each parameter (such as "Amp", "Pitch" etc.) is standard to every block and belongs to at least one sample playback category.

None of this really makes sense for effect parameters that can come into and out of existence, and it won't make sense for track modulation when I get to it, and it will make even less sense for non-sample blocks (I plan to introduce other sound generating blocks such as oscillators further in the future, though there is even more stuff I will have to change for that).

So all in all it was stupidly written from the start but at the time I was just trying to get things working.

Everything is currently in a broken state because I'm in the middle of changing it all but I am making steady progress so far.

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