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It's not yet at a point where I think showing a Vlog is useful, especially as I'm trying to fix a bug with AutoHand that keeps the gloves glued to the floor. But I don't feel right going the month without some kind of update, so here's a quick snapshot. The white-and-blue post is a height reference I'm going to use to scale the oversized assets down to match. The Kobold is stark white because I'm currently in the middle of writing code to alter their colors dynamically. I'd like to be able to demo that in the Vlog proper. I'm getting a better idea of what I want the room to look like, but I admit that I'm still tempted to go with more of an open floor plan; I also know that would be bad for performance optimization. Walls mean culling and deactivating out-of-sight objects, after all.

There's not a lot else to say at the moment. I do apologize progress hasn't been faster, but, well, I'm trying to tackle that. It just isn't easy, given the circumstances. I appreciate all the new Patrons and will be giving you all a shout-out in the next Vlog, which I hope will be something to look forward to!

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