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The final installment in the Super Mario Bros. trio of videos! This one goes into how the level format in the game works. Now we'll be able to understand why some of the glitch levels are actually somewhat playable.

There's a cool animation at the end that shows the game loading in the level as Mario runs through it--if you want to see the entire game played like this, I made a video of that too! You can see it here: https://youtu.be/1whju31WAPA

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Why do glitch levels in Super Mario Bros. look the way they do? And how are levels stored in the game's ROM anyway? It's all explained right here. LINKS Twitter (updates): https://twitter.com/RetroGameMechEx Patreon (support): https://www.patreon.com/rgmechex SubscribeStar (support): https://www.subscribestar.com/rgmechex Discord (discussion): http://discord.rgmechex.com Cohost (updates): https://cohost.org/RGMechEx INLINE LINKS Part 1: https://youtu.be/hrFHNgJlJSg Part 2: https://youtu.be/B8o_VpY9scs Animation of Every Level Being Loaded: https://youtu.be/1whju31WAPA Maps of all Levels: https://rgmechex.com/tech/smb1levels/

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