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Other than the tons of computer problems I had while this video was being made (faulty RAM stick!), I had tons of fun making this one. This is the first video I've done that focuses on audio, so hopefully I balanced audio and video exceptionally and provided good visualizations to make up for the limited game video footage.
Make sure to check out the web app that I released alongside this video! I know I played around with it a lot while I was making it. You can find it here: http://dotsarecool.com/rgme/tech/gen1cries.html

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Generation I Pokémon Cries Explained

Why do some Pokémon sound like they have the same cry? It's all explained right here. LINKS Twitter (updates): https://twitter.com/RetroGameMechEx Patreon (support): https://www.patreon.com/rgmechex Discord (discussion): https://discord.me/rgmechex INLINE LINKS Gen I Pokemon Cry Synthesizer: http://dotsarecool.com/rgme/tech/gen1cries.html PATRONS Thank you everyone who supports my work. I can't thank you enough! Shannon Potter, Matthew Mahorney, F. Murmel, Ange Albertini, Avi Drissman, Chris, Brandon Pelfrey, Mike Gerow, Larry Koubiak, Joshua Goyder, Tina Wuest, Greg Miell, Owen Christensen, Gynvael, Alec Johnson, FFVIMan, Chris Margroff, Tim Stöcker, Brandan Lennox, Nik, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Rupix, Gabe, krivx, Xkeeper, Walter Huf, Seth Tierney, Stephen1704, 333Rich333, Glenn Sugden NPC, Jordan Wiens, Alex Yancey, David Mazarro, Steven, LiraNuna, Vaendryl, null, Corey Ogburn, Martin Trozell, Scott Harper, Garret Kelly, Jake Hickman, Joel Kuhn, Dan Shedd, Robert Schultz, Xander, 4F Panda, Max Roncace, Travis Nellor, Zach Komon, Buddy, Si Davies, Mikely Whiplash, Yakov, Joseph, Oxygen Chen, Ankou, big.toni, Israel Jacquez, RetroReversing.com, yuriks, Chris Apple, Ceres, matt wyble, Nicholas, Jeremiah, jesugtz, Chris Roy, Chris Connett, Matthew, sapslaj, Jonathan Scott, Gescheit Gespielt, Tao Schreiner, Seth N. Hetu, CrossVR, Bjoern Hansen, Micah Elizabeth Scott, JockeTF, Tyler, Adam Butt, Stephan Packard, Daniel, Kieran Hayles, Alex Hearn, Corrodias, silsha fux, hyperforce, Alejandro Cadavid, Leon, Sizik, dan, Ryan, Hex Witch Circe, John Armstrong, Hans Eriksson, Josh Wolfe, Luke Chang, Ben Salvidrim, Andrew, Curtis Ware, Paolo Pisati, Wenting, Jeru Sanders, Q, asf, Robert Butler, Michael Furtak, Narskogr, Douglas Confere, Arnt Richard Johansen, DrunkCat, cab404, Matt Coburn, Kevin Turner, Manuel Tiedtke, David, Matt Godbolt, John H., Antti Nykanen, Rob Cameron, Nick, Nathan O. Marsh, briandef, Pablo, Brian Henriquez, Joseph Edwards, Mike Magin, Dane Orie, Ellis HP, Matias Christensen, Rasmus Bååth, Daniel Granerud, Almi Carter, iodbc - The Black Box, Sijmen Schoon, TheGreatCodeholio, Clementine (Collin), Diarmaid Roche, matchai, Mate Varga, John Cudney, Narien, Cameron Porcaro, Andrew, Nordern, Jesse, Daniel C, Nicholas, Lou, Snorburter, Oran Viriyincy, Tobias Jost, Josh Clark, Matt Tuttle, sfabian, Peter Nilsson, Stefan Knott, Eric Nusbaum, Paul Ziegler, PKFC, AlkanKondo89, M Young, Terry Kramarz, Diego Santos Leão, HamPlz, GigaBoots, Chris, Stephane Dallongeville, Thibaut Renaux, Mark Rogoyski, Galac, Mark, Cris Elie, Matt Durrant, Nicola Worthington, Kadino, lamyipan, Matthew Cooper, Colin Bartolome, & Eyal Seelig!

Comments

Anonymous

Hi! Just a question. While this video is, as always, nice and easy to understand... i have to wonder if you will cover how the Gameboy handles PCM samples, like the Pikachu voice samples in Pokémon Yellow, too? Somehow, no one covered that on YouTube so far, as far as i can tell.