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A quick look on evolution of the first NPC! It's a temporary look, as I'm still building up the game around that dummy character. Clothes handlers, coloring engine, custom catalogs, poses linkage, global visual lisibility, artistic charts : for now, it's not "just about one character", it's really about everything around. That's why this first character is really coming up in a cautious step by step approach, impacting at each turn on several structural aspects, and bound to keep changing and evolving with time. Yet, it's nice to keep some track of each significant steps, so we can take a look back, in the future, on all those precious moments :D

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